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Violence and Video Games.
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Video Gamers Really Do See More - Gamers capture more information faster for visual decision-making
"Gamers see the world differently," said Greg Appelbaum, an assistant professor of psychiatry in the Duke School of Medicine. "They are able to extract more information from a visual scene."
It can be difficult to find non-gamers among college students these days, but from among a pool of subjects participating in a much larger study in Stephen Mitroff's Visual Cognition Lab at Duke, the researchers found 125 participants who were either non-gamers or very intensive gamers.
Each participant was run though a visual sensory memory task that flashed a circular arrangement of eight letters for just one-tenth of a second. After a delay ranging from 13 milliseconds to 2.5 seconds, an arrow appeared, pointing to one spot on the circle where a letter had been. Participants were asked to identify which letter had been in that spot.
At every time interval, intensive players of action video games outperformed non-gamers in recalling the letter.
Earlier research by others has found that gamers are quicker at responding to visual stimuli and can track more items than non-gamers. When playing a game, especially one of the "first-person shooters," a gamer makes "probabilistic inferences" about what he's seeing -- good guy or bad guy, moving left or moving right -- as rapidly as he can.
Appelbaum said that with time and experience, the gamer apparently gets better at doing this. "They need less information to arrive at a probabilistic conclusion, and they do it faster."
Source: Greg Appelbaum, Assistant Professor of Psychiatry, Duke School of Medicine & Stephen Mitroff's Visual Cognition Lab at Duke
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Through passion I gain strength and knowledge
Through strength and knowledge I gain victory
Through victory I gain peace and harmony
Through peace and harmony my chains are broken
There is no death, there is the force and it shall free me
Quotes:
Out of darkness, he brings light. Out of hatred, love. Out of dishonor, honor-james allen-
He who has conquered doubt and fear has conquered failure-james allen-
The sword is the key to heaven and hell-Mahomet-
The best won victory is that obtained without shedding blood-Count Katsu-
All men's souls are immortal, only the souls of the righteous are immortal and divine -Socrates-
I'm the best at what I do, what I do ain't pretty-wolverine
J.L.Lawson,Master Knight, M.div, Eastern Studies S.I.G. Advisor (Formerly Known as the Buddhist Rite)
Former Masters: GM Kana Seiko Haruki , Br.John
Current Apprentices: Baru
Former Apprentices:Adhara(knight), Zenchi (knight)
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In order for something to be a catharsis it must be: safe, positive, and constructive.Adder wrote: Do computer games relieve actual anger? I know they are entertaining which could replace anger, but I thought that came from overcoming the challenge of the game and not the acting out of aggression virtually. It seems a bit hard to be very aggressive with a keyboard or controller short of throwing them out the window!?
Few are those who see with their own eyes and feel with their own hearts.
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