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Monopoly and feminism
It was 1974 and Anspach, an economics professor at San Francisco State University, was caught in a legal battle with the makers of the popular board game Monopoly for allegedly infringing on the game's copyright. The premise of Anspach's game, as its title suggests, was to bust trusts rather than create them. He wanted to use it as a teaching tool, especially for children.
In his quest to prove that Monopoly's roots far preceded its 1935 patent, he discovered that its origins dated back to 1904, in a game that was very similar to his own. After a long legal battle, Parker Brothers ended up with the Anti-Monopoly name, but let Anspach print the game under license — more importantly, the court validated that Anspach had proven that Monopoly was not as original as it had seemed to be.
Mary Pilon wrote a piece for the Wall Street Journal about Anspach in 2009 after coming across his story. Her research grew into her new book "The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game." It's the first journalistic account of the true origin of the game that Parker Brothers' parent company Hasbro says has sold more than 275 million times across 111 countries in 43 languages.
For decades after its 1935 launch, Parker Bros' Monopoly board game included an origin story in its instruction manual that was a celebration of the American Dream: Charles Darrow, an unemployed salesman determined to support his family during the Great Depression — or at the very least entertain them — tinkered away in his basement on a game about buying property. Parker Brothers initially turned down the game, but after it gained popularity through word of mouth, the company bought Monopoly, it became a sensation, and both Darrow and Parker Brothers enjoyed fame and fortune.
If the instruction manual told the full truth, it would begin with Elizabeth "Lizzie" Magie designing the Landlord's Game in 1903 as a teaching tool. It was the Progressive Era in the U.S. and Magie, the daughter of an abolitionist, was a suffragist and Georgist, a follower of the writer and economist Henry George.
George's 1879 book "Progress and Poverty" was a foundational text of the Progressive movement and reports from the time say that it became so popular that several million copies were sold, making it the most read book in America for a time, second only to the Bible.
"The amount of wealth being created in this country was something nobody had ever really seen before," Pilon says, and George was searching for ways to protect regular people from being exploited by wealthy land owners.
A main tenet of George's philosophy is the single-tax theory, which essentially replaces all taxes deemed unfair with a tax on land only, not the properties built on top of them.
George died in 1897, and so Magie believed she was doing her part to keep the fight alive through her game. She included two rule sets with her game: the anti-monopolist rules and the monopolist rules. The idea was that she could expose the evils of land-grabbing by having players see how it works.
It turned out that most people found the monopoly rules more fun. And though Magie patented the Landlord's Game in 1904, the nature of game culture at the time combined with the lack of a mass production deal resulted in it becoming a "folk game," as Pilon calls it, meaning groups of people throughout the country would learn about the game through word of mouth and develop their own variation.
The Landlord Game's unofficial offspring became popular in the Progressive and academic communities, including the radical leftist utopia Arden in Delaware, which included Pulitzer Prize-winning author Upton Sinclair and controversial economist Scott Nearing among its residents.
Magie obtained a patent for an updated version of the game in 1924, but by the early '30s, the game and its original intentions were significantly overshadowed by the monopoly folk game.
Among its biggest fans were a large group of Quakers in Atlantic City. It was this version that Charles Darrow played with some friends.
Not everything about the fake Monopoly origin story were false. Darrow was unemployed at the height of the Depression and at his wit's end. One of his sons had scarlet fever and he lacked funds for getting him proper treatment.
One day he decided that he would try marketing that board game he had played. He got his successful cartoonist friend, F.O. Alexander, to spice up the board with some illustrations.
After Milton Bradley and Parker Brothers each turned it down once, Darrow got his game called Monopoly a large enough following that Parker Brothers bought it for $7,000 plus residuals in 1935.
The game company sold 278,000 copies of Monopoly in its first year, and then 1,751,000 the next year, which Pilon says brought Parker Brothers millions in profits.
In letters Pilon includes in her book, Darrow tells Parker Brothers that he was inspired by a game he played with his friends that was based off one they learned from a college professor. Darrow keeps his language vague and unclear.
By the time the game took off, Parker Brothers became aware that Darrow's Monopoly game had at the very least some heavy inspiration, and so began to acquire any other "folk game" offshoots that were still out there.
At one point very early in Monopoly's life, an article ran that exposed to the public its true origin story. "Very likely your grandma and grampa played Monopoly," an article starts in the January 26, 1936 issue of the Washington Evening Star. "It isn't new."
The article tells the story of how Magie patented the Landlord's Game in 1904 as a teaching tool for Georgian economics.
But just two months before this article was published, Parker Brothers had wisely inked a deal with Magie to avoid a scandal, which Magie signed in hopes that the game company would promote her work as much as they did Monopoly.
Parker Brothers printed a modified version of the Landlord's Game in 1939, with Magie's face on the cover, along with two more of her games, but "there's little evidence they were ever seriously marketed," Pilon says.
Pilon tells us that the 1940 Census lists Magie's occupation as "Maker of games" with an income of "$0.00." She died in 1948.
Though the real story behind Monopoly has always been out there, and was well-known in the board game community since the court confirmed the research Anspach did in the '70s, but Pilon says that before she started her book, there was widespread false information spread across the Internet. She thinks part of it was the original Darrow story just sounded better.
"I think that when we think about innovation and how things are made," Pilon says, "we love lightbulb stories because they're romantic, they're beautiful, they're Cinderella stories. But the truth is when things are made it's often a collaborative effort with lots of product testing — it's way more complicated. And we don't think to question origin stories."
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Through passion I gain strength and knowledge
Through strength and knowledge I gain victory
Through victory I gain peace and harmony
Through peace and harmony my chains are broken
There is no death, there is the force and it shall free me
Quotes:
Out of darkness, he brings light. Out of hatred, love. Out of dishonor, honor-james allen-
He who has conquered doubt and fear has conquered failure-james allen-
The sword is the key to heaven and hell-Mahomet-
The best won victory is that obtained without shedding blood-Count Katsu-
All men's souls are immortal, only the souls of the righteous are immortal and divine -Socrates-
I'm the best at what I do, what I do ain't pretty-wolverine
J.L.Lawson,Master Knight, M.div, Eastern Studies S.I.G. Advisor (Formerly Known as the Buddhist Rite)
Former Masters: GM Kana Seiko Haruki , Br.John
Current Apprentices: Baru
Former Apprentices:Adhara(knight), Zenchi (knight)
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It won't let me have a blank signature ...
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I had no idea since I don't watch television.RyuJin wrote: they covered this on the news a couple weeks ago...
Interesting point. Perhaps the title was misleading? I don't know. I think it has a lot to do with feminism in that it was originally a tool to help protect people from exploitation by land tycoons (Patriarchy, anyone?). I'll read some more about it with the limited time I have. Thank you for your input.Edan wrote: Interesting.... but it doesn't really have anything to do with feminism, other than the fact the original creator was a suffragist.

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i just happened to catch it on the anniversary of the game...and they mentioned that 86 of the anniversary edition games in france will contain the equivelent of $46,000 u.s.
why just france? beats me...i could use that kind of money
Through passion I gain strength and knowledge
Through strength and knowledge I gain victory
Through victory I gain peace and harmony
Through peace and harmony my chains are broken
There is no death, there is the force and it shall free me
Quotes:
Out of darkness, he brings light. Out of hatred, love. Out of dishonor, honor-james allen-
He who has conquered doubt and fear has conquered failure-james allen-
The sword is the key to heaven and hell-Mahomet-
The best won victory is that obtained without shedding blood-Count Katsu-
All men's souls are immortal, only the souls of the righteous are immortal and divine -Socrates-
I'm the best at what I do, what I do ain't pretty-wolverine
J.L.Lawson,Master Knight, M.div, Eastern Studies S.I.G. Advisor (Formerly Known as the Buddhist Rite)
Former Masters: GM Kana Seiko Haruki , Br.John
Current Apprentices: Baru
Former Apprentices:Adhara(knight), Zenchi (knight)
Please Log in to join the conversation.
Don't confuse theory with reality. In reality there is no patriarchy, however just like with monopoly, the bank always wins.I don't know. I think it has a lot to do with feminism in that it was originally a tool to help protect people from exploitation by land tycoons (Patriarchy, anyone?).
Convictions are more dangerous foes of truth than lies.
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Is vs Was. I was referring to the story, which involves a person who was part of first-wave feminism; a suffragist, if you will....there is no patriarchy
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ren wrote:
Don't confuse theory with reality. In reality there is no patriarchy, however just like with monopoly, the bank always wins.I don't know. I think it has a lot to do with feminism in that it was originally a tool to help protect people from exploitation by land tycoons (Patriarchy, anyone?).
even when they collapse the global economy they still win :sick:
Through passion I gain strength and knowledge
Through strength and knowledge I gain victory
Through victory I gain peace and harmony
Through peace and harmony my chains are broken
There is no death, there is the force and it shall free me
Quotes:
Out of darkness, he brings light. Out of hatred, love. Out of dishonor, honor-james allen-
He who has conquered doubt and fear has conquered failure-james allen-
The sword is the key to heaven and hell-Mahomet-
The best won victory is that obtained without shedding blood-Count Katsu-
All men's souls are immortal, only the souls of the righteous are immortal and divine -Socrates-
I'm the best at what I do, what I do ain't pretty-wolverine
J.L.Lawson,Master Knight, M.div, Eastern Studies S.I.G. Advisor (Formerly Known as the Buddhist Rite)
Former Masters: GM Kana Seiko Haruki , Br.John
Current Apprentices: Baru
Former Apprentices:Adhara(knight), Zenchi (knight)
Please Log in to join the conversation.
ren wrote: Don't confuse theory with reality. In reality there is no patriarchy

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