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TOTJO Symbol - Custom Interpretation

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08 Dec 2011 03:36 #45672 by Gisteron
after reading the relation of black and white this idea came to my mind, and so here you have my personal interpretation of the TOTJO Logo; enjoy :)

Better to leave questions unanswered than answers unquestioned
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08 Dec 2011 03:56 #45673 by Jestor
Nice!

On walk-about...

Sith ain't Evil...
Jedi ain't Saints....


"Bake or bake not. There is no fry" - Sean Ching


Rite: PureLand
Former Memeber of the TOTJO Council
Master: Jasper_Ward
Current Apprentices: Viskhard, DanWerts, Llama Su, Trisskar
Former Apprentices: Knight Learn_To_Know, Knight Edan, Knight Brenna, Knight Madhatter

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08 Dec 2011 04:06 #45674 by
Very nice ;)

Well done

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  • Br. John
  • Away
  • Master
  • Master
  • Council Member
  • Council Member
  • Senior Ordained Clergy Person
  • Senior Ordained Clergy Person
  • Founder of The Order
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08 Dec 2011 04:40 #45676 by Br. John
Stunning. :)

Founder of The Order

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08 Dec 2011 04:51 #45679 by
Yeah man that's fantastic, good job really top notch.

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08 Dec 2011 05:04 #45680 by
Well done... I love it...

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08 Dec 2011 05:37 #45684 by Adder
Groovy, I love 3D.

Introverted extropian, mechatronic neurothealogizing, technogaian buddhist.
Likes integration, visualization, elucidation and transformation.
Jou ~ Deg ~ Vlo ~ Sem ~ Mod ~ Med ~ Dis
TM: Grand Master Mark Anjuu

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08 Dec 2011 06:11 #45687 by
that looks great!

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08 Dec 2011 07:45 #45692 by
Very well done, you should deffinitely share how you did it ;) i wouldn't mind having that skill.

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08 Dec 2011 07:49 #45693 by
If we ever become a vigilante crime fighting force, this is what they'll shine into the sky to summon us!

Really well done! :)

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08 Dec 2011 12:44 #45702 by Gisteron
Thank you a lot; did actually expect more negative critique since its breaking the traditional 2d design, but well, seeing it, i just couldn't stand :D
@Nameless: I opened up the CAD program i'm working with, put the original symbol as backdrop and modeled a 2d shape based on it. then extruded it and added lots of bevels to get the detail. also, i made the material have a scratch metal texture available from the net and used the same texture as its specularity channel. the actual image was rendered with a volumetric spotlight shining from the other side through the holes and a backdrop based on a procedural texture for random dots - stars.

Better to leave questions unanswered than answers unquestioned

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08 Dec 2011 13:35 #45706 by
WHOOOOOOOOOAAAAA!!!! Nice, dude!

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08 Dec 2011 19:31 #45715 by
Great work! :)

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08 Dec 2011 23:18 #45726 by
Very nice! I'm a Photoshop/Illustrator geek myself; it's great to see artists' talent here!

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09 Dec 2011 01:50 #45731 by
Outstanding! Very professional.

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