The Force Unleashed

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17 Oct 2008 14:12 #19613 by
Replied by on topic Re:The Force Unleashed
KOTOR (Knights Of the Old republic for those who are unsure) is a proper RPG game for the PC and tbh cant really be compared to a console (like PS2) but your point on controls is very much the big issue on the web about the game.

All the hyped development, tbh, I dont see it, In terms of looks etc, GT4 still spanks.

Like I said in my recent post, I feel this game really should have been put out on pc, yeah sure, as it is now, but make the necessary modding tools available, we all know many pc games are kept alive by the modders (Medal of honour is a classic example) and I think this game will soon disappear into the dark pit of 'average games' very soon for the lack of a pc version alone.

Its a shame really, in many respects, this game is like the PS2 predator game... a good idea but the controls ruin the game.

MTFBWY - A

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19 Oct 2008 00:31 #19637 by
Replied by on topic Re:The Force Unleashed
I'm surprised that they didn't put TFU out for the PC. God knows that they put it out for everything else! :P Imagine the power that could be had if it were!

I'm catching what you're throwing there, Rich. It's mighty satisfying to drop one of those Gammorhean Guard looking punks over the edge in Cloud City, or one of those Falucian Warriors over a cliff. And not to mention holding one of those annoying jet-pack troopers in the direct path of the beam in the Death Star is great fun!

It's also cool if you can simply Force Push a couple of Wookies over the edge at the same time in the prologue.

Also, when you've gone through the game once or twice and built yourself up pretty well, the saber throw is a quick and easy way to dispatch Rancors and AT-STs. Usually, it only takes a few tosses before the finishing combo thing surfaces.

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19 Oct 2008 06:51 #19644 by
Replied by on topic Re:The Force Unleashed
One force I think should have gone intot he game (like KOTOR) is mind trick / beast master, unleash the rancors on others :D

TIP for Jump pack troopers, the easy way to kill them (only on levels with a big drop) is to force grip them, then throw the sabre into them, the drop to their death like any other trooper using this method

Remember, no matter how big or hard the enemy in this game, if you can grip them, gravity is fatal ;)

Like wise, force grip an enemy (this is good for crowds) then whilst gripping one, press R1 and watch all the neighbouring enemies and or movable items come flying together

My record for kills in one go now stands at 8 using this, (mainly basic troopers) sadly the multiple kill bonus (force points) max's out at x5 but its still good ;)

MTFBWY - A (My Apprentice's)

PROXY - Signing out :D

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20 Oct 2008 23:46 #19660 by
Replied by on topic Re:The Force Unleashed
I totally agree with you on that argument, Rich. We see a bit of an inkling of the mind-trick when Starkiller tries to use it on Lobot, but it's not seen again for the entirety of the game.

It would seem logical to have the \"Beastmaster\" power thing, as demonstrated in Ep.II

And really, it's there. But not for use by the player. Shaak-ti obviously has that power as a Jedi to use it against us, and later, Maris Brood also demonstrates this power as a Sith. Yet, we are forced to just go ahead and kill the bastage Rancors, though we are quite powerful in our own right. I mean, we stomp Shaak-Ti as a Sith, and then stomp Maris as a Jedi. Shouldn't we have learned that power somewhere along the line? Logic tells me that it should have.

I dunno, maybe it's just the two of us, but I think that if you can Force Choke Vader, and Force Lightning Emperor Palpatine, you ought to be able to send a Rancor after a lesser foe.

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21 Oct 2008 05:23 #19661 by
Replied by on topic Re:The Force Unleashed
Mind trick is also use on Imperial Forces (the commander at the Shuttle on the 2nd visit to Falucia) 'You want to tell me where the Ambassador is'...' Hey, wait a minute, oh no, Im in trouble now' :D

As I said, I guess we could be seen as nit picking here, but lets be honest, when ppl buy a game (whatever the format) fro the starwars games franchise(s), they expect quality, structure, and consistency. Im not against new stroy lines and the expanded universe things, but i m mean within the game itself.

The only time you get to choose Light or dark in this game is when you pick you last battle, ie do I waste Vader again (after the first fight with him) and go darkside, or do I show palpatine my shiny sabre (Lightside)

Eitherway, the character ends up... Now that would be a spoiler :D (no longer a part of the Starwars story as we know him ;))

Anyway, I still stand by my rating on this game, 6 or 7 out of 10

MTFBWY - A

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21 Oct 2008 06:28 #19662 by Grom Fett
Replied by Grom Fett on topic Re:The Force Unleashed
im with u on the game overall score
cuz they could of add alot more 2
make it better i mean the game play
was the best but the story was so so

Rank: Senior Knight Of Jediism
Former Master:Br John
Rite:Jediism Rite
Former Apprentice: Knight Apprentice OwenShea 11/08, Angelus 11/09
Current Apprentice:

Those who do not learn from history are doomed to repeat it

We all have our heroes. And when we watch them fall, we die inside.

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22 Oct 2008 00:14 #19684 by
Replied by on topic Re:The Force Unleashed
OH YEAH! I forgot about that. So, he obviously knows it. I wonder why we can't use it? Piffle.

I don't mind nitpicking. SW fans are famous for being harsh critics. Just look at what happened to Jar-Jar after Ep.I! And then later, how George Lucas' favor to his daughter, a cameo by N'Sync was scrapped. SW fans can be rather bitter at times. :P

I'll add another complaint. Master Kota. He survived the purge, and orchestrated an elaborate plot to get at Vader. But gets his arse handed to him in every way afterwards. I think that he should have had a better story. Any Jedi Master deserves dignity. And the only real positive that comes from Kota is that he correctly predicted that Starkiller would eventually be mentored by himself. Not much of a consollation prize when you consider that he got whooped-up-on by some unknown apprentice, blinded by the same guy, became a drunk, and then gets treated like a liability for awhile, before he is captured nearly without incident. And then it's kind of unclear what happens to him after that.

But I will go ahead and throw a KUDOS! out there. The character of Juno was awesome. She made up for alot of lacking plotlines.

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22 Oct 2008 09:58 #19688 by
Replied by on topic Re:The Force Unleashed
Juno? who's that? ;)

Here is how I would have slightly tweaked the whole story....

Rogue jedi (StarKillers dad) - that is where the light or dark path ought to have been set, kill him for dark (knowing he's your father but the dark side is your master) or let him live (light side) then blah blah kota carries on as already is but rogue jedi becomes your new light master.

Having to fight vader twice is stupid, he is a real mess after the first fight, let alone be able to fight a second time, it should have gone (at the end) that yes you face vader then you go straight onto the emperor, essentially with no time to breathe in between.

The end sequences would still be the same in terms of light n dark based on the rouge jedi fight (or non fight)

Oh Juno... the tea lady... 'Vaders attempt to distract me' :D

MTFBWY - A

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23 Oct 2008 13:46 #19735 by
Replied by on topic Re:The Force Unleashed
Starkiller is the original name Lucas was going to use for Anakin,
Anakin Starkiller, would become Darth Vader, but when he decided to start with ep IV he changed it to Skywalker because Luke Starkiller sounds too ominous for the hero, and doesn't fit his character, plus, it would hint at the twist in ep V too much

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24 Oct 2008 12:51 #19763 by
Replied by on topic Re:The Force Unleashed
Whilst the temporary name of Starkiller was in use, it was undecided whether the main character would be male or female, whether this means Leia was to be the main one or it was gonna be two females I dont know (may be lucas didnt know either)

Anyway, we got what we were given ;)

MTFBWY - A

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02 Jan 2009 10:06 - 02 Jan 2009 10:07 #21176 by
Replied by on topic Re:The Force Unleashed
OK folks - youve all had enough time to play this without the following being a spoiler

Here is a PS2 walkthru for the game. much of the info is from the ign online user guide (their downloadable pdf version doesnt work for some reason) so i bashed this together) the very end has some additional info I added.

Anyway _ hope it helps those who may need it


CLICK ME NOW

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Looks like uploads to server work today - both versions are the same - just a choice of hosts ;)

MTFBWY - A
Last edit: 02 Jan 2009 10:07 by .

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03 Jan 2009 03:01 #21185 by
Replied by on topic Re:The Force Unleashed
Best walkthrough EVER! It's nice to see a fellow gamer write this stuff in language that I can relate to. It was almost like having my buddy standing over my shoulder with a beer in hand, telling me what to do.(Minus the urge to get up and kick him in the seeds for doing so.)

Very thorough and informative.

My only suggestions.......

The lightsaber throw will destroy both Rancors and AT-STs in short order without having to resort to the QTE. (In MOST cases. The Bull Rancor for example...... Gonna have to deal with the QTE)

The Force Powers that you have so perfectly described...... It would make it an even MORE complete and perfect guide if you included the button sequences required to activate the powers, immediately after they were named.

But damn. Great work Rich!

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03 Jan 2009 09:25 #21193 by
Replied by on topic Re:The Force Unleashed
as I said - the bulk is an unashamed rip off from ign gamers site - but their download wont download so I created a pdf from it myself - the last part (the very last page) is my little contribution - the language will clue you in.

I agree witht he force powers thing - I have also found that some powers are more useful or useless depending on the playing style.

I personally only use saber throw after I have gripped the target - otherwise the aiming is too fiddly (and murphy's law says that when the throw counts - you will miss)

Also missing from the guide - is a clue as to when to change the combat crystal before a mission - ie which one to use on which mission - these are the only collectables with any real use in the game - so may as well make good use of them. Again - you can only customise the saber when your in your ship.

Anyway - I plan to reply the game from scratch (starting with blank mem card) and seeing where the guide need improving - but whilst I agree with the point about lack of button sequence for powers I also know why it is missing - in the menu when you look at your powers - the button press moves are in the power description - but I guess a table of this wouldnt have hurt

I guess sometime I'll have to post another edited version (or addon sheet) with all this added.

MTFBWY - A

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